Wireframes in web design

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wireframes in website design edited

Wireframes determine the layout of the elements on the website and its structure.
Wireframes can have different levels of detail, from simply delineating certain areas of the
page to specifying particular elements for their content. The full wireframe specification
should include the following elements:

  1. Key/essential Pages – wire framing each essential page on the site. If multiple pages are based on a single page format, wire framing for each page is essential
  2. layout – grid dimensions, spacing between elements, footer, header
  3. interface elements – e.g. buttons, dialog boxes, menus
  4. annotations – notes on invisible aspects of the website such as usability and potential interactions
  5. sitemap – a diagram showing the connections between the subpages and other parts of the system that have not been illustrated

Low fidelity mockup with Adobe Xd

Low-fidelity wireframes can be used in a variety of ways throughout the UX design
process. Some designers will begin by sketching out their web or mobile interface’s screens on
paper, a process known as paper prototyping.

Every member of the team – even non-designers
– are able to experiment with basic wireframes, rearranging the elements on the page, or even
proposing new ideas. That results in better solutions and quicker iteration are achieved. When
there is a specific need to receive quick feedback, a low-fidelity mockup can be the best option.

Low-fidelity mockups help identify possible design and user flow issues early on in the
development process, before wasting too much time designing a prototype of a faulty design.
Many people are already aware of the benefits of using low-fidelity mockups when they need
to work quickly and have an idea they want to record.

low fidelity mockup
Low-fidelity wireframe

Benefits from low-fidelity mockups

  1. Save time and resources during product development – A pencil and paper or awhiteboard are all that is needed to produce a low-fidelity mockup. Leaving out thedetails will speed up the whole process.
  2. Keeping timelines and schedules on track – they keep the schedule on track because expectations are handled early on in the planning stages
  3. Receive and provide feedback faster – Since low-fidelity mockups are easy to read, they can get a faster feedback and help the team get a better understanding of the scope of work.
  4. Discover and fix potential issues faster

Clickable Prototype with Adobe Xd

Contrary to the low fidelity wireframes or prototypes which are less complete
representations of the final product, a medium to high fidelity wireframes or prototypes show
much more detail. Many of them are clickable and respond to the user’s actions, simulating real world interface interaction.

High fidelity wireframes are characterized by a refined solution,
appropriate texts, well-designed information structure, and even call to action suggestions.
Their aesthetics and content are more precise and detailed, they capture the look and feel of the
product in the advanced stages of the design process.

Prototypes with high fidelity are highly
functional and interactive. They are very close to the final product, with most of the necessary
design assets and elements developed and integrated. Hi-fi prototypes are often used in the later
stages of the development process to assess usability and identify workflow issues.

A clickable prototype is a visual representation of the user interface of a website or software
application. It may display multiple states of the application, unlike static wireframes or
mockups. A clickable prototype offers an interactive experience very similar to a finalized
application. Prototypes are often produced in the most cost-effective way possible, with a
lower level of detail than a final product.

Reasons to create Clickable Prototype

A Clickable Prototype is used to present a potential product in order to gather more reliable
feedback from:

  1. Product owners/decision makers – They decide what is in and out of the scope of work
  2. Developers – It assists them in getting a deeper understanding of the final product. A prototype can help developers and product owners or UX experts communicate more effectively.
  3. Customers/end-users – It helps them understand and validate their desires. By using prototyping as an agile tool it is possible to test theories and ideas (for example, design or layout of the website). Prototypes help avoid making last-minute changes or even rejecting the final product.

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